
A Game for Finding the Bald One Among Lots of Eggs
- JavaScript
- Solo Development
- AI
- Game Development
[Solo Development] I Made “EGG HUNT CLUB,” a Surreal Web Game Where You Search for “the Bald One” Among Lots of Eggs
Introduction
I summarized the overview, appeal, and technical highlights of **“A Game for Finding the Bald One Among Lots of Eggs (EGG HUNT CLUB),”** a simple yet surreal browser game in which you uncover the only oddity (the bald one) among the eggs filling the screen.
🎮 Game Overview and How to Play
The rules are extremely simple. It is aspot-the-difference (a-ha experience-style) mini game with the theme: “Among all these eggs, there’s just one that’s different...?”
- Finding the Bald One (Target): Find and tap/click the “bald” character—with no hair, or a different appearance—among the mass of eggs (🥚) filling the screen before time runs out.
- Encyclopedia Feature: The game includes an “Encyclopedia” menu, as well as a replayability element that lets you collect the characters you discover.
- Ease of Use: Since it is a browser game that requires no installation (hosted on Vercel), you can jump right in and play in seconds on either a PC or smartphone.
🛠️ Technical Highlights (Discussion)
From the perspectives of frontend development and solo development, this game features the following excellent design and implementation touches.
1. Fast Deployment with Vercel × a Modern Frontend
As can be seen from the URL,Vercel is used as the platform. It is built in a modern environment such as Next.js, React, Vue.js, or plain Vite. Page loading and screen transitions are extremely lightweight and stress-free.
2. Rendering Large Numbers of Objects and Performance
It requires dynamically placing and rendering “lots of eggs” on the screen.
- Randomly Shuffling Array Objects
- Injection of just one different component (or Props)
- A responsive grid layout compatible with both smartphones and PCs (CSS Grid / Flexbox)
These have been implemented robustly and in a lightweight manner.
3. Gameplay (State Management) and the Encyclopedia (Data Persistence)
- Game loop: State management (State Management), including timer processing, score calculation, and judging whether clicks are correct.
- Saving the encyclopedia: To retain the encyclopedia data unlocked by the user, state is persisted in the browser using tools such as LocalStorage.
💡 The appeal of personal development (KPT and lessons learned)
This game can be said to be an excellent example of **「turning an idea into a product and releasing it quickly (MVP: Minimum Viable Product)」**, often considered the most important aspect of personal development.
- Design through subtraction: By making the rules as simple as possible, development costs are reduced while entertainment value is ensured.
- A surreal world: The catchy and amusing theme of 「Eggs and Hares」 creates an easy opportunity for sharing on social media and elsewhere.
Conclusion
This is a highly interesting work, both as a way to kill time during a spare moment and as a reference for anyone who wants to create a simple game using frontend development.
If you are interested, be sure to complete all the eggs (and hares)!
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