Ideally, you want the AI in a racing game to be good enough that the race is a challenge, but perhaps not quite so unbeatable that it’s a fool’s errand to try to win. That has been harder than it sounds to get right—the older players among us will remember the AI in earlier installments of GT, which mostly stuck to a preprogrammed line with little concern for where you, the human player, wanted to put your car. Microsoft’s long-running Forza franchise actu
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