Tag: ai news

Proximal Policy Optimization

February 22, 2024 | OpenAI News
Proximal Policy Optimization
We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of its ease of use and good performance.

Dota 2

November 26, 2022 | OpenAI News
Dota 2
We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goals in messy, complicated situations involving real humans.

Evolved Policy Gradients

November 24, 2023 | OpenAI News
Evolved Policy Gradients
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.

AI and compute

January 8, 2022 | OpenAI News
AI and compute
We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more than 300,000x (a 2-year doubling period would yield only a 7x increase). Improvements in compute have been a key component of AI progress, so as long as this tr

Gym Retro

November 2, 2018 | OpenAI News
Gym Retro
We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to add new games to the platform.

MuseNet

March 14, 2019 | OpenAI News
MuseNet
We’ve created MuseNet, a deep neural network that can generate 4-minute musical compositions with 10 different instruments, and can combine styles from country to Mozart to the Beatles. MuseNet was not explicitly programmed with our understanding of music, but instead discovered patterns of harmony, rhythm, and style by learning to predict the next token in hundreds of thousands of MIDI files. MuseNet uses the same general-purpose unsupervised technology a

AI and efficiency

September 27, 2024 | OpenAI News
AI and efficiency
We’re releasing an analysis showing that since 2012 the amount of compute needed to train a neural net to the same performance on ImageNet classification has been decreasing by a factor of 2 every 16 months. Compared to 2012, it now takes 44 times less compute to train a neural network to the level of AlexNet (by contrast, Moore’s Law would yield an 11x cost improvement over this period). Our results suggest that for AI tasks with high levels of recent inv

Stargate Infrastructure

April 18, 2021 | OpenAI News
Stargate Infrastructure
OpenAI, and our strategic partners, are thrilled about our shared vision for the Infrastructure of AGI. We are energized by the challenges we face and are excited by the prospect of partnering with firms across the industrial base to deliver against our ambitious mission. Specifically, we want to connect with firms across the built data center infrastructure landscape, from power and land to construction to equipment, and everything in between.

Operator System Card

December 14, 2019 | OpenAI News
Operator System Card
Drawing from OpenAI’s established safety frameworks, this document highlights our multi-layered approach, including model and product mitigations we’ve implemented to protect against prompt engineering and jailbreaks, protect privacy and security, as well as details our external red teaming efforts, safety evaluations, and ongoing work to further refine these safeguards.